Members
The number of degrees in a radian.
-
Default Value:
180.0 / Math.PI
0.1
0.01
0.001
0.0001
0.00001
0.000001
0.0000001
0.00000001
0.000000001
0.0000000001
0.00000000001
0.000000000001
0.0000000000001
0.00000000000001
0.000000000000001
0.0000000000000001
0.00000000000000001
0.000000000000000001
0.0000000000000000001
0.00000000000000000001
0.000000000000000000001
4 * 1024 * 1024 * 1024
The gravitational parameter of the Earth in meters cubed
per second squared as defined by the WGS84 model: 3.986004418e14
The mean radius of the moon, according to the "Report of the IAU/IAG Working Group on
Cartographic Coordinates and Rotational Elements of the Planets and satellites: 2000",
Celestial Mechanics 82: 83-110, 2002.
1/pi
1/2pi
pi
pi/4
pi/6
pi/3
pi/2
The number of radians in an arc second.
-
Default Value:
CesiumMath.RADIANS_PER_DEGREE
/ 3600.0
The number of radians in a degree.
-
Default Value:
Math.PI / 180.0
64 * 1024
以米为单位的太阳半径: 6.955e8
3pi/2
2pi
Methods
Computes
Math.acos(value)
, but first clamps value
to the range [-1.0, 1.0]
so that the function will never return NaN.
Name | Type | Description |
---|---|---|
value |
Number | The value for which to compute acos. |
Returns:
The acos of the value if the value is in the range [-1.0, 1.0], or the acos of -1.0 or 1.0,
whichever is closer, if the value is outside the range.
Computes
Math.asin(value)
, but first clamps value
to the range [-1.0, 1.0]
so that the function will never return NaN.
Name | Type | Description |
---|---|---|
value |
Number | The value for which to compute asin. |
Returns:
The asin of the value if the value is in the range [-1.0, 1.0], or the asin of -1.0 or 1.0,
whichever is closer, if the value is outside the range.
Finds the cube root of a number.
Returns NaN if
number
is not provided.
Name | Type | Description |
---|---|---|
number |
Number | optional The number. |
Returns:
The result.
Finds the chord length between two points given the circle's radius and the angle between the points.
Name | Type | Description |
---|---|---|
angle |
Number | The angle between the two points. |
radius |
Number | The radius of the circle. |
Returns:
The chord length.
将一个值限制在两个值之间。
Name | Type | Description |
---|---|---|
value |
Number | 要限制的值。 |
min |
Number | 最小值。 |
max |
Number | 最大值。 |
Returns:
value被夹住,使得min <= value <= max。
Convenience function that clamps a latitude value, in radians, to the range [
-Math.PI/2
, Math.PI/2
).
Useful for sanitizing data before use in objects requiring correct range.
Name | Type | Description |
---|---|---|
angle |
Number |
The latitude value, in radians, to clamp to the range [-Math.PI/2 , Math.PI/2 ). |
Returns:
The latitude value clamped to the range [
-Math.PI/2
, Math.PI/2
).
Example:
// Clamp 108 degrees latitude to 90 degrees latitude
var latitude = Cesium.Math.clampToLatitudeRange(Cesium.Math.toRadians(108.0));
Converts a longitude value, in radians, to the range [
-Math.PI
, Math.PI
).
Name | Type | Description |
---|---|---|
angle |
Number |
The longitude value, in radians, to convert to the range [-Math.PI , Math.PI ). |
Returns:
The equivalent longitude value in the range [
-Math.PI
, Math.PI
).
Example:
// Convert 270 degrees to -90 degrees longitude
var longitude = Cesium.Math.convertLongitudeRange(Cesium.Math.toRadians(270.0));
Returns the hyperbolic cosine of a number.
The hyperbolic cosine of value is defined to be
(ex + e-x)/2.0
where e is Euler's number, approximately 2.71828183.
Special cases:
- If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is positive infinity.
- If the argument is zero, then the result is 1.0.
Name | Type | Description |
---|---|---|
value |
Number | The number whose hyperbolic cosine is to be returned. |
Returns:
The hyperbolic cosine of
value
.
使用绝对或相对容差测试确定两个值是否相等。在直接比较浮点值时,这有助于避免由于舍入错误造成的问题。这些值首先使用绝对容差测试进行比较。
如果失败,则执行相对容错测试。如果你不确定左右的大小,可以使用这个测试。
Name | Type | Default | Description |
---|---|---|---|
left |
Number | 要比较的第一个值。 | |
right |
Number | 要比较的另一个值。 | |
relativeEpsilon |
Number |
相对容差测试用的left 和 right |
|
absoluteEpsilon |
Number |
relativeEpsilon
|
optional
绝对容差测试用的left 和 right |
Returns:
true
,如果值在epsilon内相等;否则,false
。
Example:
var a = Cesium.Math.equalsEpsilon(0.0, 0.01, Cesium.Math.EPSILON2); // true
var b = Cesium.Math.equalsEpsilon(0.0, 0.1, Cesium.Math.EPSILON2); // false
var c = Cesium.Math.equalsEpsilon(3699175.1634344, 3699175.2, Cesium.Math.EPSILON7); // true
var d = Cesium.Math.equalsEpsilon(3699175.1634344, 3699175.2, Cesium.Math.EPSILON9); // false
计算所提供数字的阶乘。
Name | Type | Description |
---|---|---|
n |
Number | 要计算其阶乘的数。 |
Returns:
给定数的阶乘,如果该数小于0,则未定义。
Throws:
-
DeveloperError : 需要一个大于或等于0的数字。
Example:
//Compute 7!, which is equal to 5040
var computedFactorial = Cesium.Math.factorial(7);
See:
Computes a fast approximation of Atan for input in the range [-1, 1].
Based on Michal Drobot's approximation from ShaderFastLibs,
which in turn is based on "Efficient approximations for the arctangent function,"
Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006.
Adapted from ShaderFastLibs under MIT License.
Name | Type | Description |
---|---|---|
x |
Number | An input number in the range [-1, 1] |
Returns:
An approximation of atan(x)
Computes a fast approximation of Atan2(x, y) for arbitrary input scalars.
Range reduction math based on nvidia's cg reference implementation: http://developer.download.nvidia.com/cg/atan2.html
Name | Type | Description |
---|---|---|
x |
Number | An input number that isn't zero if y is zero. |
y |
Number | An input number that isn't zero if x is zero. |
Returns:
An approximation of atan2(x, y)
Converts a SNORM value in the range [0, rangeMaximum] to a scalar in the range [-1.0, 1.0].
Name | Type | Default | Description |
---|---|---|---|
value |
Number | SNORM value in the range [0, rangeMaximum] | |
rangeMaximum |
Number |
255
|
optional The maximum value in the SNORM range, 255 by default. |
Returns:
Scalar in the range [-1.0, 1.0].
- CesiumMath.toSNorm
See:
确定左值是否大于右值。如果这两个值在
absoluteEpsilon
内,则认为它们相等,此函数返回false。
Name | Type | Description |
---|---|---|
left |
Number | 第一个要比较的数字。 |
right |
Number | 第二个要比较的数字。 |
absoluteEpsilon |
Number | 用于比较的绝对值。 |
Returns:
true
如果left
大于right
超过absoluteEpsilon。
false
如果left
小于或如果两个值接近相等。
确定左值是否大于或等于右值。如果这两个值在
absoluteEpsilon
内,则认为它们相等,此函数返回true。
Name | Type | Description |
---|---|---|
left |
Number | 第一个要比较的数字。 |
right |
Number | 第二个要比较的数字。 |
absoluteEpsilon |
Number | 用于比较的绝对值。 |
Returns:
true
如果left
大于right
或者如果值接近相等。
Increments a number with a wrapping to a minimum value if the number exceeds the maximum value.
如果一个数字超过了最大值,则使用包装将其递增到最小值。
Name | Type | Default | Description |
---|---|---|---|
n |
Number | optional 要增加的数。 | |
maximumValue |
Number | optional 在转到最小值之前增加的最大值。 | |
minimumValue |
Number |
0.0
|
optional 超过最大值后重置的数字。 |
Returns:
增加的数。
Throws:
-
DeveloperError : 最大值必须大于最小值。
Example:
var n = Cesium.Math.incrementWrap(5, 10, 0); // returns 6
var n = Cesium.Math.incrementWrap(10, 10, 0); // returns 0
确定一个正整数是否是2的幂。
Name | Type | Description |
---|---|---|
n |
Number | 要测试的正整数。 |
Returns:
true
如果数是2的幂;否则,false
。
Throws:
-
DeveloperError : 需要一个大于或等于0的数字。
Example:
var t = Cesium.Math.isPowerOfTwo(16); // true
var f = Cesium.Math.isPowerOfTwo(20); // false
Computes the linear interpolation of two values.
Name | Type | Description |
---|---|---|
p |
Number | The start value to interpolate. |
q |
Number | The end value to interpolate. |
time |
Number |
The time of interpolation generally in the range [0.0, 1.0] . |
Returns:
The linearly interpolated value.
Example:
var n = Cesium.Math.lerp(0.0, 2.0, 0.5); // returns 1.0
确定左值是否小于右值。如果这两个值在
absoluteEpsilon
内,则认为它们相等,此函数返回false。
Name | Type | Description |
---|---|---|
left |
Number | 第一个要比较的数字。 |
right |
Number | 第二个要比较的数字。 |
absoluteEpsilon |
Number | 用于比较的绝对值。 |
Returns:
true
如果left
小于right
超过absoluteEpsilon。
false
如果left
大于或如果两个值接近相等。
确定左值是否小于或等于右值。如果这两个值在
absoluteEpsilon
内,则认为它们相等,此函数返回true。
Name | Type | Description |
---|---|---|
left |
Number | 第一个要比较的数字。 |
right |
Number | 第二个要比较的数字。 |
absoluteEpsilon |
Number | 用于比较的绝对值。 |
Returns:
true
如果left
小于right
或者如果值接近相等。
Finds the base 2 logarithm of a number.
Name | Type | Description |
---|---|---|
number |
Number | The number. |
Returns:
The result.
Finds the logarithm of a number to a base.
Name | Type | Description |
---|---|---|
number |
Number | The number. |
base |
Number | The base. |
Returns:
The result.
The modulo operation that also works for negative dividends.
Name | Type | Description |
---|---|---|
m |
Number | The dividend. |
n |
Number | The divisor. |
Returns:
The remainder.
Produces an angle in the range -Pi <= angle <= Pi which is equivalent to the provided angle.
Name | Type | Description |
---|---|---|
angle |
Number | in radians |
Returns:
The angle in the range [
-CesiumMath.PI
, CesiumMath.PI
].
计算下一个大于或等于给定正整数的2次幂。
Name | Type | Description |
---|---|---|
n |
Number | 要测试的正整数。 |
Returns:
下一个2的幂数。
Throws:
-
DeveloperError : 需要一个大于或等于0的数字。
Example:
var n = Cesium.Math.nextPowerOfTwo(29); // 32
var m = Cesium.Math.nextPowerOfTwo(32); // 32
使用梅森扭距(Mersenne twister)生成一个范围为[0.0,1.0)的随机浮点数。
Returns:
一个在[0.0,1.0)范围内的随机数。
- CesiumMath.setRandomNumberSeed
- Mersenne twister on Wikipedia
See:
Converts a scalar value in the range [rangeMinimum, rangeMaximum] to a scalar in the range [0.0, 1.0]
Name | Type | Description |
---|---|---|
value |
Number | The scalar value in the range [rangeMinimum, rangeMaximum] |
rangeMinimum |
Number | The minimum value in the mapped range. |
rangeMaximum |
Number | The maximum value in the mapped range. |
Returns:
A scalar value, where rangeMinimum maps to 0.0 and rangeMaximum maps to 1.0.
在两个数字之间生成一个随机数。
Name | Type | Description |
---|---|---|
min |
Number | 最小值。 |
max |
Number | 最大值。 |
Returns:
最小值和最大值之间的一个随机数。
在
CesiumMath#nextRandomNumber
中设置随机数生成器使用的种子。
Name | Type | Description |
---|---|---|
seed |
Number | 用作种子的整数。 |
Returns the sign of the value; 1 if the value is positive, -1 if the value is
negative, or 0 if the value is 0.
Name | Type | Description |
---|---|---|
value |
Number | The value to return the sign of. |
Returns:
The sign of value.
Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative.
This is similar to
CesiumMath#sign
except that returns 1.0 instead of
0.0 when the input value is 0.0.
Name | Type | Description |
---|---|---|
value |
Number | The value to return the sign of. |
Returns:
The sign of value.
Returns the hyperbolic sine of a number.
The hyperbolic sine of value is defined to be
(ex - e-x)/2.0
where e is Euler's number, approximately 2.71828183.
Special cases:
- If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is an infinity with the same sign as the argument.
- If the argument is zero, then the result is a zero with the same sign as the argument.
Name | Type | Description |
---|---|---|
value |
Number | The number whose hyperbolic sine is to be returned. |
Returns:
The hyperbolic sine of
value
.
Converts radians to degrees.
Name | Type | Description |
---|---|---|
radians |
Number | The angle to convert in radians. |
Returns:
The corresponding angle in degrees.
Converts degrees to radians.
Name | Type | Description |
---|---|---|
degrees |
Number | The angle to convert in degrees. |
Returns:
The corresponding angle in radians.
Converts a scalar value in the range [-1.0, 1.0] to a SNORM in the range [0, rangeMaximum]
Name | Type | Default | Description |
---|---|---|---|
value |
Number | The scalar value in the range [-1.0, 1.0] | |
rangeMaximum |
Number |
255
|
optional The maximum value in the mapped range, 255 by default. |
Returns:
A SNORM value, where 0 maps to -1.0 and rangeMaximum maps to 1.0.
- CesiumMath.fromSNorm
See:
在0 <=角度<= 2PI范围内产生一个角度,该角度与提供的角度相等。
Name | Type | Description |
---|---|---|
angle |
Number | 以弧度表示 |
Returns:
角度在[0,
CesiumMath.TWO_PI code>]范围内。